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Information and Communication Technologies

Information and Communication Technologies

Information and Communication Technologies (ICT) have expanded the need for employees who can understand, manage, and support all rapidly emerging, evolving, and converging computers, software, networking, telecommunications, Internet, programming, and information systems. Essential skills for careers in the ICT sector include understanding systems that support the management and flow of data, the ability to work well and communicate clearly with people, and the ability to manage projects efficiently. The ICT sector meets national criteria for high demand, high wages, and high skills and provides students with excellent opportunities for interesting work and good pay. More than 70 percent of jobs in this sector will require a bachelor’s degree or higher by 2018.

Information and Communication Technologies pathway logo

  • Introduction

    Course Title: Introduction to Computer Science

    Course Description: In this course, students will learn computer terminology, explore computer careers, experiment with different coding schemes, and learn how to use the various features of the Internet. This course provides an understanding of how computers affect our daily lives and how we can use computer technologies to become more efficient and effective in our daily routines. The rapid pace of technological change creates a need for students to be taught the underlying principles and concepts upon which digital technology is built. Computer Literacy provides students with the skills and knowledge to understand the technology they use daily and input the data into the computer in the most efficient manner possible.
    Students will receive training in Google Suite and Microsoft Office and gain the skills needed to express ideas, solve problems, and connect with people. The student will responsibly use the Internet and techniques learned in class and apply them and other computerized resources to research a variety of career options. This course also teaches students the proper format of various documents including MLA reports (required by other departments on campus and the most commonly used college report format), science lab reports, and standard business forms like letters and memos. Emphasis is placed on the use of the computer in the real world and using the computer as a tool for life.

    Prerequisites: None
    Grade Levels: 9th – 12th
    Time Frame: Full Year

     

    Concentrator

    Course Title: Video Production & Sports Marketing I

    Course Description: This course is designed to study marketing principles and concepts in the sports and entertainment industry. Instructional areas will include an orientation to the sports and entertainment industry, economics, event execution, career opportunities, decision-making, and event marketing, advertising, and promotion. A directive of this course is to promote Argonaut High School and build school pride. Students will learn Power Director, Adobe Premiere, Adobe Photoshop, etc. Students will be part of the development and production of Mustang TV. Students will develop advertising using marketing skills taught in class.

    Prerequisites: None
    Grade Levels: 10th – 12th grade
    Time Frame: Full Year

     

    Capstone

    Course Title: Video Production & Sports Marketing II

    Course Description: This course is designed to study marketing principles and concepts in the sports and entertainment industry. Instructional areas will include an orientation to the sports and entertainment industry, economics, event execution, career opportunities, decision-making, event marketing, advertising, and promotion, and legal aspects/contracts. Students will learn Adobe Premiere, After Effects, Illustrator, Photoshop, etc. Students will be part of the development and production of Mustang TV. Students will develop advertising using marketing skills taught in class, as well as promotional tools to run and operate the stadium scoreboard.

    Prerequisites: Sports Marketing I
    Grade Levels: 10th – 12th grade
    Time Frame: Full Year

  • Introduction

    Course Title: Introduction to Computer Science

    Course Description: In this course, students will learn computer terminology, explore computer careers, experiment with different coding schemes, and learn how to use the various features of the Internet. This course provides an understanding of how computers affect our daily lives and how we can use computer technologies to become more efficient and effective in our daily routines. The rapid pace of technological change creates a need for students to be taught the underlying principles and concepts upon which digital technology is built. Computer Literacy provides students with the skills and knowledge to understand the technology they use daily and input the data into the computer in the most efficient manner possible.
    Students will receive training in Google Suite and Microsoft Office and gain the skills needed to express ideas, solve problems, and connect with people. The student will responsibly use the Internet and techniques learned in class and apply them and other computerized resources to research a variety of career options. This course also teaches students the proper format of various documents including MLA reports (required by other departments on campus and the most commonly used college report format), science lab reports, and standard business forms like letters and memos. Emphasis is placed on the use of the computer in the real world and using the computer as a tool for life.

    Prerequisites: None
    Grade Levels: 9th – 12th
    Time Frame: Full Year

     

    Concentrator

    Course Title: Computer Programming and Game Design

    Course Description: Game Programming is an introductory course into the creation of video games starting from game design and theory of games to development of a capstone Game Project using the Unity game engine. While the course covers programming needed to script and develop games, unlike a traditional programming class the primary emphasis is on the design and impact of games. Students will evaluate the impact of games from historical and societal perspectives, evaluate and apply the aesthetic choices used in creating video games, compare and analyze the effectiveness of existing games, as well as develop the problem-solving skills needed for a career both in Game Programming in addition to many other industries.

    Prerequisites: Introduction to Computer Science
    Grade Levels: 10th – 12th
    Time Frame: Full Year

     

    Capstone

    Course Title: Advanced Game Design, 3D Modeling, and Animation

    Course Description: Advanced Game Design 3D Modeling and Animation provides students with a complete understanding of the technological and creative aspects of video game design, as well as how the industry functions in an in-depth and easy-to-follow format. Students are provided with a complete guide to immersion in the field, from the beginning of each game-build project through completion, integration, and marketing. Simulated design teams have the opportunity to learn all aspects of team building, including the creative, business, and technological components required to launch a new video game.
    The purpose of Advanced Game Design 3D Modeling and Animation is to give students a foundational look into and experience with the Video Game Design industry. Through ten chapters within their textbook, students learn about team dynamics and their role in a video game design company and team; they learn about the evolution and history of gaming both outside and within the Video Game Design industry; they learn about the concept of “play” within our culture and how the culture of gaming has changed the landscape of America since the early 1970s; they learn about the global economy and the supply chain in regards to how it affects the production of video game
    design; and they learn about Large-Scale Design and how it is implemented within the Video Game Design industry. The expected outcome of this class is that all students will have a broad understanding of how a typical Video Game Design company operates, and how video games are produced from concept to marketing.

    Prerequisites: Computer Programming and Game Design
    Grade Levels: 11th & 12th
    Time Frame: Full Year